DnD Map v1 Feedback

CAGD 270 - Level Design

Simple DnD Map v1 Feedback (2-15-2021)


    The players of my game were Anthony Guardado and Preston Farris. Anthony played an Archer while Preston played a mage.

While playing, I felt that the combat scaling played well, and that obstacles were easy enough to figure out quickly that taught players the basic move-set and mechanics of the game. Movement flowed really well, and players interacted with the extras that were added if they decided to investigate.

    I believe that we could have made this level better by providing a greater challenge that interacted with the mechanics other than simply attacking the final boss. Combat just felt too quick, and not at all like a boss battle should. While this empowered the players, I think that it didn't show enough difficulty, even if the combat felt smooth.


    To improve on this map, I would make the final room more confined, and add movement obstacles to the game, including jumps that players need to make in order to confront the boss. I also believe some kind of cooperate switch mechanic would help make players more invested in the game as they helped their teammate in battle. Implementing pieces of the map to help players become more familiar with their classes and strengths would also be a step toward improving the map.

 The challenges present were appropriate to an tutorial level, however, I think that it was much shallower of an experience than it could have been. With a little tweaking after testing, this level is better off. The critical path and goals of the level were very clearly designed, and the players seemed to flow throughout the level smoothly. It was designed in this way so that players would be guided through the tutorial as they learned the mechanics and the game rules as it applied to their classes.




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