DnD Map v2 Feedback
CAGD 270 - Level Design
Simple DnD Map v2 Feedback
The players of my game were Alex and Preston. Alex played as a warrior during this gameplay while Preston played a mage again.
After making some changes to the level, I felt that enemies were made to be a better tutorial experience. This included giving the players a chance to test their characters strengths and weaknesses very early in the first room. The critical path remained obvious for the players, with very small detours that would reward the player for exploration.
The changes made to the level involved two separate combat encounters. First, I added another enemy in the middle of them map pathing to extend the time the encounter would last. Secondly, I added terrain changes to the boss room that would challenge the players to stop them from sitting back at the entrance
After receiving feedback on the level and the changes that were implemented, I found that the second encounter felt too long. They enjoyed the original encounter and the surprising nature of a single opponent getting constantly healed. Because of this, I made the changed to reduce the enemies back to one again. The length of this fight also caused the players to not have enough time to confront the boss, as our 20 minutes were up.
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