3D Level 2 V1

CAGD 270 - Level Design 3D Level 2 v1 Feedback What went right? My playtesters liked the second area of the map, once the players enter a large building structure. There is a large door in a central area that requires multiple switches to be activated in order to open it. Areas required backtracking in order to get the switches, with hidden health and enemies throughout the rooms. There is also a parkour section that players got through easily, which led to them enjoying it. What went wrong? The playtesters averaged a time less than I expected. 3 playtesters took about 7 minutes, with 2 testers taking 16 and 17 minutes. I believe that this was due to the players experience playing the previous iteration, as well as their experience playing other video games. A player had a difficult time completing the platforming section of the level. While this level was supposed to be hard, they had a hard time learning the player movement with limited exposure to the game. How mi...