3D Level 1 V1

CAGD 270 3D Game Level 1 For our first playtest on our 3D levels designed in Unity, I had four people try my game. Two of these people are my roommates, and have experience with games. One individual was a colleague in another class, and the final playtester was a neighbor in my apartment complex. Each person played through the level once while I observed, and then gave me feedback at the end. My goal was to first see the areas that players either struggled or found trivial, before having them think back on the experience and tell me their observations. What went right: Starting with what went right during this playtest, every player was able to go through the level without failure, or without game bugs from stopping them from progression. No player needed to quit, or restart the level. Players also understood the controls quickly, allowing them to play without the burden of needing to learn a complex system. Feedback from one of the players said that the enemies grouped together ...