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Showing posts from March, 2021

2D MegaMan Level v2

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 CAGD 270 2D MegaMan Level V2 For the second version of my mega man level, I overhauled a variety of the major encounters in the level. The included changing the layout of the map during an encounter, as well as changing enemy spawns altogether. I believe that this adds a much more consistent gameplay experience, and allows players to improve their skill against an enemy type.  Below are some examples of encounters that have been modified for a smoother gameplay experience: Before Images: After Images: Additional Changes What went right? The map was a good length and provided very different time completions depending on the skill level of the player. Provided a good look at numerous mechanics. Felt like the map was full. Players didn't have a lull between area. Enemy spawns were fixed and didn't have respawning enemies. What went wrong? Level felt too easy. Too much health to pick up in the level compared to damage taken. Players with more gaming experience were able to run th...

MegaMan Level v1

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 CAGD 270 2D Mega Man Level V1 For this playtest, I had five people play and provide feedback for my designed level. Three of these people I watched as they played throughout the level. For these people that I observed, players ran through the level twice. The first run was to experience the level, and the second to point out specific areas that they though needed improvement or that they enjoyed. The goal of this playtest was to gather as much data as possible in order to improve the player experience while experiencing the level. I don't have a lot of experience when it comes to Mega Man, however, I have played other similar platforming games. Jumping into this level editor was very intimidating because of all of the options that are offered while editing. Being limited to certain blocks from certain games helped reign in the scope of the game. Overall, the playtest was very helpful in discovering where players had the greatest hiccups. My players all had experience with playing ...