2D MegaMan Level v2

CAGD 270 2D MegaMan Level V2 For the second version of my mega man level, I overhauled a variety of the major encounters in the level. The included changing the layout of the map during an encounter, as well as changing enemy spawns altogether. I believe that this adds a much more consistent gameplay experience, and allows players to improve their skill against an enemy type. Below are some examples of encounters that have been modified for a smoother gameplay experience: Before Images: After Images: Additional Changes What went right? The map was a good length and provided very different time completions depending on the skill level of the player. Provided a good look at numerous mechanics. Felt like the map was full. Players didn't have a lull between area. Enemy spawns were fixed and didn't have respawning enemies. What went wrong? Level felt too easy. Too much health to pick up in the level compared to damage taken. Players with more gaming experience were able to run th...